renox 3 days ago

There's Austral https://austral-lang.org/ for linear types, I'm not sure what is the state of the language but it has a nice tutorial about linear types.

  • explodes 3 days ago

    Wow, this really hits the nail on the head for me. I've been pondering about how to make systems that can only be in well-defined states, modified by well-defined state transitions.

    This looks like one giant step forward in that direction. I'll be enthusiastically playing around with Austral, all while hoping these concepts can become standardised, and maybe retrofitted to popular tech by way of design patterns or language features, in the future.

  • Twey 3 days ago

    This is great, really accessible! I feel like for me the par operation ⅋ is the thing I struggled with getting intuition for the most, and I think that I am (and everyone else is!) still kind of figuring out the consequences of it, and a lot of language designers neglect it.

    • marvinborner 3 days ago

      Do you know about the Par language? They try to integrate Par into a usable syntax

      https://github.com/faiface/par-lang

      • Twey 3 days ago

        I didn't know about this! That's brilliant, thank you for the pointer!

        Since the death of LtU I don't really know where to learn about interesting new PL work. I try to occasionally read the POPL submissions but there's nothing like HN for PL.

        • marvinborner 2 days ago

          Reddit's r/programminglanguages is still quite active. Otherwise most of the community switched to Discord, it seems. (I found Par by hopping the Discord servers of "Programming Language Development"->HOC->Vine->Par)

          • Twey 15 hours ago

            I've been recommended /r/pl a lot but it's not quite the same vibe as LtU. I think LtU was very carefully curated professional research with commentary, while /r/pl has a lot more amateurs asking questions about their hobby languages — which is great, I'm happy that people are experimenting with programming languages, but it does make it hard to use as a way to keep up with the latest big results for someone who doesn't necessarily have the time to follow everything that's going on on the subreddit.

            Maybe the Discord is the way to go. The user interface confuses the heck out of me, though. Appreciate the recommendation!

instig007 2 days ago

ATS2 has full support for linear and dependent types, capable of operating at pointer-level arithmetics. While the docs may seem impenetrable, in essence it's just a framework of four composable components 1) constrained data types T's, 2) description of resource management and ownership V's, 3) a statically checked "package-deal" (T * V) for lawful programmer-decided ownership semantics (as opposed to "the only true way" in Rust), and 4) formal proofs of the programmed logic. And you are free to mix & match them canteen-style.

Whenever there's a need for complex C API with generics, it's much more pleasant to implement it as a wrapper atop verified ATS C-output rather than C itself.

https://ats-lang.sourceforge.net/DOCUMENT/INT2PROGINATS/HTML...

jnpnj 3 days ago

Newb question, aren't phantom types and typestates a subset (or cousin) of linear types ?

  • burakemir 3 days ago

    No. A phantom type is a type whose only use is to communicate a constraint on a type variable, without having a runtime value that corresponds to it.

    Typestate is a bit closer: it communicates some property where an operation (typically a method invocation) changes the property and hence the typestate. But there isn't necessarily a mechanism that renders the value in the old typestate inaccessible. When there is, then this indeed requires some linearity/affinity ("consuming the object"), but typestate is something built "on top".

    • jnpnj 3 days ago

      Thanks a lot

  • Twey 3 days ago

    Kind of! Specifically typestates allow you to encode the special case of linear functions `f a ⊸ f b` for some type constructor `f` where `a` and `b` are (usually?) phantom types. Phantom types themselves don't involve any linearity per se though.

scythmic_waves 3 days ago

Sorry off topic but I love the styling of this site.

  • Twey 3 days ago

    Hi! I put a lot of effort into getting it to look just how I like it and I'm very happy you like it too :)